With a full star of directions to attack and block from and a range of meticulously detailed medieval weaponry coupled with armors that support all types of playstyles, I relished every fight, no matter how difficult, as a way to further master the combat system. This controversial save system is already being addressed in future patches, but in a game that boasts such realism and control over the experience, it's difficult to imagine why it was added in the first place.īut one area where Kingdom Come: Deliverance truly shines is the game's insanely well-built combat system. The game does save periodically, but those are few and far between and make it immensely frustrating to die or encounter a game-breaking bug while not knowing exactly where you'll start at. The drink is expensive unless players can craft it themselves, and drinking the alcoholic beverage to save the game results in Henry falling under the normal effects that would follow the consumption of such a drink, thus affecting his ability to go on whatever adventure you have planned. One feature in particular that had me scratching my head was the save system, a feature that involves either sleeping in an owned bed or drinking a special beverage called saviour schnapps. It's lulls in the pace like these that will make players put down the game for a while before returning to medieval Bohemia after replenishing their own stats. The game's pacing problems become apparent here when performing the main quests along with side missions that are plentiful despite not always being the most engaging tasks. Some of the quests that Henry embarks on are fairly mundane and are weighed down by too-long load times into conversations and the constant need to double-check resources before embarking on the next leg of the journey. Realism comes in here as a double-edged sword and shows that there's a reason why many games opt for fantasy elements like magic and supernatural foes. It feels like a game where the hardcore mode is always on, an attractive or frustrating feature depending on preference, but it allows for absolute control over Henry.ĭespite the emphasis the game puts on quests, some challenges can feel like an absolute drag to complete. Hunger, cleanliness, and other factors were constantly on my mind when playing, features that can't be ignored if you want to have full control over your experience. The sheer level of immersion that Kingdom Come: Deliverance offers is staggering, as it should be with the game touting an unheard of level of realism. Bright-eyed and ready to explore just like Henry, players will probably spend the most of the first few hours getting acquainted with townspeople and testing the limits of how much Henry can get away with, a perfect way to ease players into the rough, realistic world that waits ahead. While running around to perform menials grab-and-go tasks, the quest takes a backseat to the brilliant world that is Bohemia. Set up by cutscenes, conversations, and startup quests, we meet Henry, the son of a blacksmith with big ambitions for a brighter future outside his town walls. The game starts by introducing Henry, a welcome shift in RPG protagonists who persisted as one of Kingdom Come: Deliverance's most refreshing features even after investing hours and hours into the game.